© Yadu Rajiv 2018
Yadu RajivDeveloping Turn-Based Multiplayer Gameshttps://doi.org/10.1007/978-1-4842-3861-5_2

2. An Introduction to GML

Yadu Rajiv1 
(1)
Bangalore, Karnataka, India
 

The GameMaker Language (GML) is what gives your games life and makes them tick. In this chapter we will learn about how to get started writing GML code, the basic structure, and flow of the language itself. There are two ways for writing GML in GameMaker Studio 2: one follows the traditional way of typing in the code into an editor space and the second uses the drag and drop method. We will forgo the drag and drop method in the interest of time as well as clarity when our code becomes slightly larger in scope.

Where to Write Code and What It Means

In GameMaker Studio 2 all ...

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