Before we create a game within GameMaker Studio (GMS) , it is good practice to have your ideas detailed out on paper. I begin almost all my game projects on paper. Designing a game on paper gives you a clear picture of all the rules, systems, mechanics, and the interactions that can happen in a game. Prototyping on paper makes your ideas tangible, playable, easy to test, and changeable early on. Different people have different approaches to Game Design; I practice two different methods that work the best for me. During jams or when you are on a very tight schedule, you ...
3. Making Your First Game
Get Developing Turn-Based Multiplayer Games: with GameMaker Studio 2 and NodeJS now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.