This chapter will focus on creating a simple turn-based multiplayer game building on all the knowledge that we have gained through the exercises in the previous chapters. We will start by writing a simple flow chart to map out all the possible logical states and scenes for our game and then continue to work on building a simple server in NodeJS and a client using GameMaker Studio’s network capabilities.
Since our last exercise focused on creating a die rolling application, we will build on top of it to create a simple die-based jeopardy game, much like Pig. The objective ...