© Yadu Rajiv 2018
Yadu RajivDeveloping Turn-Based Multiplayer Gameshttps://doi.org/10.1007/978-1-4842-3861-5_6

6. Building the Multiplayer Game

Yadu Rajiv1 
Bangalore, Karnataka, India

This chapter will focus on creating a simple turn-based multiplayer game building on all the knowledge that we have gained through the exercises in the previous chapters. We will start by writing a simple flow chart to map out all the possible logical states and scenes for our game and then continue to work on building a simple server in NodeJS and a client using GameMaker Studio’s network capabilities.

Since our last exercise focused on creating a die rolling application, we will build on top of it to create a simple die-based jeopardy game, much like Pig. The objective ...

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