Chapter 9. Entertainment Applications
As we have seen in the previous chapters of this book, virtual reality has been put to use in a very wide array of applications. Scientists, businessmen, artists, and many others have utilized VR in ways that have helped them in their professions. The general public, however, is most likely to have been exposed to virtual reality in some area of entertainment. Whether it is via coverage of VR in the media, portrayed in some science fiction movie, or experienced first hand as a game or some other form of entertainment, the most likely avenue for the public to encounter virtual reality is in the realm of entertainment. While most people won’t ever witness a physician practice a surgical procedure, they may have ...

Get Developing Virtual Reality Applications now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.