Chapter 8. Failure to Connect
Jane Healy walks into the school’s computer room, where she sees a huge banner proclaiming, “COMPUTERS ARE OUR FUTURE!!!” Thirty-two nine- and ten-year-olds sit at the computers, pursuing their solitary math and reading tasks while a teacher and an aide lend what support they can.
Taking up a position behind Raoul, Healy watches as he effortlessly solves a few simple addition problems and then gleefully accepts his reward: a series of smash-and-blast games. When the games end, Raoul is confronted with more math problems. “Groaning slightly, he quickly solves the problems and segues expertly into the next space battle.”
By the time I move on, Raoul has spent many more minutes zapping aliens than he has doing math. . . . [I] wonder if what we are really teaching Raoul is that he should choose easy problems so he can play longer, or that the only reason to use his brain even slightly is to be granted—by an automaton over which he has no personal control—some mindless fun as a reward. (p. 43)
Then Healy observes Dareesha, who is practicing reading skills.
Dareesha watches as a page with a few lines of storybook text appears, embellished by a colorful illustration. She examines the pictures as the cursor highlights and a voice reads each phrase of the text. This takes approximately twenty seconds; now Dareesha’s face breaks into a broad grin as she seizes the mouse and for several enchanted minutes clicks skillfully on the objects in the illustration. In response, ...