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Die Kunst des Game Designs
book

Die Kunst des Game Designs

by Jesse Schell
June 2016
Intermediate to advanced
680 pages
21h 21m
German
mitp Verlag
Content preview from Die Kunst des Game Designs

Kapitel 21: Welten enthalten Spielräume

Moment mal – hatten wir das Thema Spielraum nicht schon in Kapitel 12 abgehandelt? Ja und nein. Wir haben das Konzept des funktionalen Spielraums erörtert, der aber lediglich das »Skelett« des gesamten Spielraums darstellt. In diesem Kapitel werden wir nun den ausgearbeiteten Spielraum betrachten, den die Spieler tatsächlich erleben.

21.1  Der Zweck der Architektur

Ja, bauen Sie ein Frank-Lloyd-Haus, solange es Ihnen nichts ausmacht, im Vorgarten campieren zu müssen, wenn es regnet.163

– Aline Barnsdall

Woran denken Sie bei dem Begriff »Architektur«? Den meisten Menschen fallen dabei als ...

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Publisher Resources

ISBN: 9783958452824