Chapter Three. Rigging Characters

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Once your character is modeled, you’ll need to get it ready for animation. This process is called rigging. The goal of rigging is to add a skeleton and controls to your model so that an animator can manipulate and animate the character. A properly built skeleton can be quickly and easily manipulated to attain any pose. Once the skeleton is built, it can deform the character in a way that will, ideally, make the rendered character look alive to the audience.

A good character rigger is part animator, part programmer, and part interface designer. The rigger needs to understand how animators work and translate that ...

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