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Digital Character Animation 3 by George Maestri

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Chapter Four. Basics of Animation

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Once your character is modeled and rigged, you’re ready to start animating. Animation is a motion-based art, and an understanding of the way objects move is very important to becoming a good animator. The laws of motion are the foundation of the science of physics, and a little knowledge of physics can go a long way toward giving your characters a sense of realism.

Motion is intimately related to time. In fact, motion is simply the change of an object’s position over time. Time is a raw material that actors, comedians, and musicians use constantly. Good comic timing means knowing exactly when to spring the punchline. ...

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