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Digital Character Animation 3
book

Digital Character Animation 3

by George Maestri
April 2006
Intermediate to advanced
320 pages
7h 10m
English
New Riders
Content preview from Digital Character Animation 3

Chapter Eight. Animal Motion

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Animals are quite common in animation. Animators often need to bring non-human creatures to life. The anatomy of most four-legged mammals, as well as that of reptiles, dinosaurs, snakes, and insects, is quite different from our primate podiatry. This chapter gives you the essentials you need to animate most of the major types of animals.

Each animal has different ways of moving, depending on the creature’s size, shape, and purpose. Small animals tend to move faster than large ones; predators move differently than prey. When animating animals, it is always a good idea to go to the source, so to speak, and get lots of ...

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Publisher Resources

ISBN: 0321376005Purchase book