7.0 Technical Example 01 High-detailed PBR game character

DOI: 10.1201/9781003178057-7

Let’s get started with the first technical example. This example is of a high-detailed character created for use in consoles or PC platforms. This character will have some stylization to it, so will not be an attempt at pure realism. The focus will be on getting an appealing look with a slightly stylized game art look but still achieving a high amount of detail.

We will be building this character model for game engines and will have final presentation in Marmoset Toolbag, a modern game model viewer.

A three dimensional model of an armed gaming character with a giant sword in his or her right hand and a smaller sword tucked in his or her waist.

7.1 Concept

For this character model, I will be designing ...

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