8.0 Technical Example 02 Hand-painted character prop
In this technical example, we will look at a different method of creating an asset for games. This method is known as hand-painted texturing or diffuse-only texturing. The purpose of this method is to use very limited resources; just one texture map and mesh to produce a full prop or character model.
This technique has its own look and can look very attractive. Using just one map puts a lot of focus on intense painting and art skills as it is all in that one painted texture map. This is in many ways the closest you get to traditional painting in the world of character modelling and 3D art.
With just one map for a game engine to load, and not many textures like ...
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