Now that we have covered the basic concepts regarding how to stroke and fill using both solid colors and gradients, in this chapter we will cover the progressively more complex 2D imagery texturing patterns available in SVG. I will include the work process for creating seamless image patterns, which are much more effective and believable than patterns where you can see a seam (or more than one seam). Certain patterns, such as plaid or polka dots, are inherently tileable, if you set the tile up correctly.
In this chapter we’ll look at how to create bitmap ...