[Chapter Ten] Designing and Assigning Textures
Texture mapping is the art of adding variation and detail to 3D surfaces that goes beyond the level of detail modeled into the geometry. This chapter will discuss the types of textures you can create, how to align textures with your models, and different ways to create textures.
Mapping Surface Attributes
You can use textures to control many attributes of a surface, creating many different effects in your rendering. The seven most common mapping techniques are
• Color
• Specular
• Incandescence
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