CHAPTER SEVEN: Composition and Staging 195
It is important to note that your perspective on a scene changes only when
the camera is moved to a new position. Perspective is not changed by the
camera’s zoom or fi eld of view. When the camera is left in the same position,
the perspective will be the same, no matter how telephoto or wide-angle
your lens. Choosing a longer focal length for your camera in 3D graphics
gives you just the same perspective as if you had rendered with a short focal
length and then cropped the image down to the close-up you wanted.
High-Angle and Low-Angle Shots
The most normal-looking shots will be the ones taken with the camera at
eye level. Moving the camera to different heights can create other camera
angles that are sometimes more interesting or dramatically useful.
A low-angle shot, with the camera positioned below your character, looking
up at her, can serve to make a character look bigger, stronger, more honest,
or more noble. Low-angle shots can also exaggerate the size of environments
and architectural spaces.
A high-angle shot, with the camera aimed downward from a position above
the character, can make a character look sly, small, young, weak, confused,
cute, or childlike. Figure 7.7 shows how a character looks from a low angle
(left) and a high angle (right.)
[Figure 7.7]
A character will be
perceived di erently
from a high angle (left)
than a low angle (right).
Images by Andrew
Hickinbottom, www.
andrewhickinbottom.co.uk.

Get Digital Lighting & Rendering, Second Edition now with O’Reilly online learning.

O’Reilly members experience live online training, plus books, videos, and digital content from 200+ publishers.