Book description
Professional modeling is the foundation of every aspect of the
3D production pipeline and is essential to the success of any 3D
computer graphics project. [digital] Modeling is unlike any
other modeling book you’ve seen—it gets to the core of
what it takes to create efficient production-ready models and
demystifies the process of producing realistic and jaw-dropping
graphics. Taking a software-neutral approach, it teaches you the
essential skills and concepts that you can apply to modeling in any
industry 3D software, such as 3ds Max, LightWave 3D, Maya, Modo,
Silo, XSI, ZBrush and other leading programs. Modelers, animators,
texture artists, and technical directors can all benefit from the
valuable information covered in this jam-packed guide containing
years of industry knowledge. Simply put, if you work in 3D, you
must have this book.
In this inspiring and informative guide to modeling, industry
veteran William Vaughan teaches you how to:
Master modeling techniques to produce professional results in
any 3D application
Use the tools of a professional digital modeler
Control your models polygon-count as well as polygon-flow
Create both organic and hard surface models
Understand a modeler’s role in a production environment
Gain the knowledge to land a job in the industry as a digital modeler
Model using specific tools such as LightWave and 3ds Max in over 6 hours of video training on the accompanying DVD
And much more!
Table of contents
- Title Page
- Copyright Page
- Praise for [digital] Modeling
- Image Credits
- Dedications
- Author Acknowledgments
- About the Author
- About the Technical Reviewer
- Table of Contents
- Foreword
- Chapter One. Introduction
- Chapter Two. Understanding a Modeler’s Role
- Chapter Three. Preparing for Modeling
- Chapter Four. Fundamentals of a Digital Model
- Chapter Five. Digital Modeling Methods
- Chapter Six. Professional Modeling Practices
- Chapter Seven. Polygonal Modeling
- Chapter Eight. Subdivision Surface Modeling
- Chapter Nine. Modeling a Realistic Head
- Chapter Ten. Modeling a Stylized Character
- Chapter Eleven. Product Modeling for Print Graphics
- Chapter Twelve. Digital Sculpting
- Chapter Thirteen. Game Modeling
- Chapter Fourteen. 3D Printing of Digital Models
- Chapter Fifteen. Getting a Job in Digital Modeling
- Final Thoughts
- Index
Product information
- Title: [digital] Modeling
- Author(s):
- Release date: December 2011
- Publisher(s): New Riders
- ISBN: 9780321712622
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