Chapter Nine. Modeling a Realistic Head

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Chances are good that at some point in your digital modeling career you will be tasked with creating a 3D model of a realistic head. It might be used for a live-action television series in need of a CG stunt double, for an animated game cinematic, or any number of projects that require a photorealistic 3D human head.

The biggest challenge when creating a realistic head model is that just about everyone can spot a bad CG face from a mile away. This is because we see faces every day. Reference and observation, once again, are key to the success of re-creating a human head in 3D.

In this chapter, I’ll walk ...

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