Chapter Fourteen. 3D Printing of Digital Models
When I started my career as a professional artist, my first introduction to working in 3D was to create what was then referred to as 3D illustration. Basically, I created physical clay sculptures, built small props, took photographs of them, and then used those photos to create illustrations. These sculptures began to take up a lot of space, and before long I had an entire room devoted to storing them. Soon after, I discovered computer graphics and eventually 3D modeling and animation. No longer did I have to find an unused shoebox to store my newest character. Instead, I could simply save it to ...
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