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Playing for Health
A “High-Tech, Low-Touch” Society
A Problem of Access
Transforming Homebound Care for Digital Outcasts
Who Pays for it?
The Importance of Reinforcement
What Video Games Teach Us about Human Behavior
“Virtual Petri Dishes”
Methods of Reinforcement
Video Game Accessibility
Profiling Gamers with Disabilities
The Space between: Patient Rehabilitation and Accessible Gaming
Treating Vestibular Disorders
Improving Hand Function for Teens with Cerebral Palsy
Acclimating to Life during Post-traumatic Stress Disorder
Computers in Your Clothes
Therapy that Fits like a Glove
Motion Sensitive: Using the Kinect to Connect
Natural User ...
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