Playing for Health
Chapter Outline
A “High-Tech, Low-Touch” Society
A “High-Tech, Low-Touch” Society
Transforming Homebound Care for Digital Outcasts
The Importance of Reinforcement
What Video Games Teach Us about Human Behavior
Profiling Gamers with Disabilities
The Space between: Patient Rehabilitation and Accessible Gaming
Improving Hand Function for Teens with Cerebral Palsy
Acclimating to Life during Post-traumatic Stress Disorder
Therapy that Fits like a Glove
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