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Digital Sculpting with Mudbox by Bridgette Mongeon, Mike de la Flor

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Introduction

 

 

 

If you are browsing through this book, you are probably interested in computer graphics, art, design, or traditional and digital sculpting, or some combination thereof. You may be either a veteran three-dimensional (3D) modeler who has been chasing edges, vertices, and polygons and is ready for a transition to digital sculpting, or a traditional sculptor who has been elbow deep in clay, rubber, plaster, and wax for years and is curious about digital sculpting. We encourage you to keep looking through this book because we believe that you will find the information and encouragement that you are seeking within these pages.

The two main goals of this book are to teach you digital sculpting with Autodesk Mudbox and to review the ...

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