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Digital Sculpting with Mudbox by Bridgette Mongeon, Mike de la Flor

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CHAPTER 6

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Creating Displacement Maps

 

 

By working through the tutorials in previous chapters, you have learned that it is simple to create very detailed sculptures in Mudbox. However, to achieve high-resolution detail, sculptures may consist of millions, if not tens of millions, of polygons. And while it is possible to export the high-resolution sculptures through Mudbox's FBX and OBJ exporters, there isn't much that can be done with models made of millions of polygons in other three-dimensional (3D) programs – certainly not in terms of animation.

To preserve sculpted detail and at the same time have a model that can be efficiently managed or ...

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