This chapter is intended as a tutorial guide for those wishing to write computer programs for audio and visual synthesis applications. It explains how computer programs can generate and manipulate sound and images, and expands on the material covered in Chapter 9 by introducing a series of synthesis examples.
The concept of ‘unit generators’ is introduced as a way of defining audio processes with the help of computer programming libraries. This concept is then developed to include the generation of graphical objects. This leads to a description of how sound and images may be synchronised as part of a multiple media work.
The University of York's MIDAS system is used as an example of an ...