What could smart toys and lifelike robots possibly have in common with other types of digital entertainment?
When you are dealing with lifelike physical characters, what special challenges do you face?
How is it possible for non-living characters like robots to arouse powerful emotions in humans?
The area of smart toys and lifelike robots is an immensely intriguing sector of digital entertainment. It not only involves storytelling skills but also bends one’s mind in ways one might never believe possible. I have worked on several smart toy projects myself and can personally attest to the fact that they are uniquely challenging. The work done in this arena alternates between ...