What is it about Massively Multiplayer Online Games (MMOGs) that makes them such a potent form of entertainment, to the point that some players become addicted to them?
How much story content can such sprawling games support, and what kinds of story elements serve them best?
How important are characters to these kinds of games, and what types of characters generally populate them?
What can be done to attract new kinds of players to this type of game, expanding the market for it beyond the small group of dedicated fans it typically attracts?
You’re walking down a street lined with drab gray skyscrapers, interspersed here and there with colorful low-rise structures. Robotic ...