Debugging your Direct3D application

Debugging the Direct3D pipeline can be a difficult task at times. There are so many elements that are impacting upon the result that pinpointing the cause of an issue can take some work and ingenuity.

This recipe will show you how to get your project ready for debugging, set up object tracking, and show you how to start the Visual Studio 2012 Graphics Debugger in managed applications.

First it is worth taking a look at a number of areas of Direct3D that require different techniques for debugging:

  • Debugging Direct3D errors: Direct3D errors such as the parameter being incorrect or invalid can be diagnosed with the help of enabling the Direct3D debug layer by passing the DeviceCreationFlags.Debug flag during device ...

Get Direct3D Rendering Cookbook now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.