Chapter 12. 3D Modeling
Chapter Objectives
• Create and view a 3D wireframe box
• Define user coordinate systems
• Explore the 3D Basics workspace
• Create solid boxes and wedges
• Access different visual styles
• Create the union of two solids
• Work with DUCS
• Create composite solids with SUBTRACT
• Create chamfers and fillets on solid objects
• Practice 3D gizmo editing
• Render solid models
• Change viewpoints with the ViewCube
• Create layouts with multiple views
Introduction
In this chapter we will take a step-by-step journey into 3D AutoCAD space. We begin in the familiar territory of the Drafting & Annotation workspace. Then we bring the Z-axis into play and move your viewpoint so that your drawing begins to represent objects in 3D ...
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