At this point, we’ve talked our way through an entire project life cycle. In this penultimate chapter, we look more closely at some of the whys and wherefores of site visits. We also study a variety of common situations you’re likely to run into during your distributed development engagements and how to mitigate their ill effects.
7.1 Site Visits
Have you ever been a part of a project in which every decision made by upper management ended up becoming viewed as out of touch, incompetent, or part of a malicious plot to deprive the people in the trenches of their dignity and their weekends? If you’ve ever been in the middle of one of these ...
Get Distributed Game Development now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.