Introduction
This book’s goal is to bring together three topics near to my heart—programming, math, and science. What does that mean exactly? Within these pages, we’ll programmatically explore high school–level topics, like manipulating units of measurement; examining projectile motion; calculating mean, median, and mode; determining linear correlation; solving algebraic equations; describing the motion of a simple pendulum; simulating dice games; creating geometric shapes; and finding the limits, derivatives, and integrals of functions. These are familiar topics for many, but instead of using pen and paper, we’ll use our computer to explore them. ...
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