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Dojo: The Definitive Guide
book

Dojo: The Definitive Guide

by Matthew A. Russell
June 2008
Intermediate to advanced
488 pages
15h 3m
English
O'Reilly Media, Inc.
Content preview from Dojo: The Definitive Guide

Terminology

It will be helpful for us to take just a moment and clarify some of the terms that we'll use in discussions throughout the book. A precise explanation of JavaScript's mechanics packs a lot of lingo that requires precise terminology, and the lines only get blurrier when you start building a powerful toolkit on top of it—not to mention a toolkit that does things like simulate classes for a language in which proper classes from an object-oriented context does not exist.

Hopefully, you'll find the following list of terms helpful as we progress through some of these murky waters:

Toolkit

A toolkit is simply a collection of tools. It just so happens that toolkits in the computer programming realm are frequently used within the context of user interface design. Dojo is most accurately defined as a toolkit because it's more than just a library of supporting code that provides a set of related functions and abstractions; it also provides items such as deployment utilities, testing tools, and a packaging system. It's easy to get wrapped around the axle on library versus framework versus toolkit, and so forth, but Dojo has been dubbed a toolkit, so let's go with it.

Module

Physically, a Dojo module is nothing more than a JavaScript file or a directory containing a cohesive collection of JavaScript files. As it turns out, this top-level directory also designates a namespace for the code it contains. In a logical sense, modules in Dojo are similar to the concept of packages in other programming ...

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Publisher Resources

ISBN: 9780596516482Errata Page