Since Don’t Make Me Think was first published in 2000, hundreds of thousands of Web designers and developers have relied on usability guru Steve Krug’s guide to help them understand the principles of intuitive navigation and information design. Witty, commonsensical, and eminently practical, it’s one of the best-loved and most recommended books on the subject.
Now Steve returns with fresh perspective to reexamine the principles that made Don’t Make Me Think a classic–with updated examples and a new chapter on mobile usability. And it’s still short, profusely illustrated…and best of all–fun to read.
If you’ve read it before, you’ll rediscover what made Don’t Make Me Think so essential to Web designers and developers around the world. If you’ve never read it, you’ll see why so many people have said it should be required reading for anyone working on Web sites.
“After reading it over a couple of hours and putting its ideas to work for the past five years, I can say it has done more to improve my abilities as a Web designer than any other book.”
–Jeffrey Zeldman, author of Designing with Web Standards
Table of contents
- Title Page
- Copyright Page
- Dedication Page
- Preface: About this edition
- #1. Let’s face it: It’s old
- #2. The world has changed
- Don’t get me wrong...
- Introduction: Read me first
- Chapter 1. Don’t make me think!
- Chapter 2. How we really use the Web
- Chapter 3. Billboard Design 101
- Chapter 4. Animal, Vegetable, or Mineral?
- Chapter 5. Omit needless words
Things You Need to Get Right
Chapter 6. Street signs and Breadcrumbs
- Scene from a mall
- Web Navigation 101
- The unbearable lightness of browsing
- The overlooked purposes of navigation
- Web navigation conventions
- Don’t look now, but I think it’s following us
- Did I say every page?
- Now I know we’re not in Kansas
- The Sections
- The Utilities
- Just click your heels three times and say, “There’s no place like home”
- A way to search
- Secondary, tertiary, and whatever comes after tertiary
- Page names, or Why I love to drive in L.A.
- “You are here”
- Three reasons why I still love tabs
- Try the trunk test
- Chapter 7. The Big Bang Theory of Web Design
- Chapter 6. Street signs and Breadcrumbs
Making Sure You Got them Right
- Chapter 8. “The Farmer and the Cowman Should Be Friends”
Chapter 9. Usability testing on 10 cents a day
- Repeat after me: Focus groups are not usability tests.
- Several true things about usability testing
- Do-it-yourself usability testing
- How often should you test?
- How many users do you need?
- How do you choose the participants?
- How do you find participants?
- Where do you test?
- Who should do the testing?
- Who should observe?
- What do you test, and when do you test it?
- How do you choose the tasks to test?
- What happens during the test?
- A sample test session
- Typical problems
- The debriefing: Deciding what to fix
- Alternative lifestyles
- Try it, you’ll like it
Larger Concerns and Outside Influences
Chapter 10. Mobile: It’s not just a city in Alabama anymore
- What’s the difference?
- It’s all about tradeoffs
- The tyranny of the itty-bitty living space
- Breeding chameleons
- Don’t hide your affordances under a bushel
- No cursor = no hover = no clue
- Flat design: Friend or foe?
- You actually can be too rich or too thin
- Mobile apps, usability attributes of
- Delightful is the new black
- Apps need to be learnable
- Apps need to be memorable, too
- Usability testing on mobile devices
- The logistics of mobile testing
- My recommendations
- Proof of concept: My Brundleyfly camera
- Chapter 11. Usability as common courtesy
- Chapter 12. Accessibility and you
- Chapter 13. Guide for the perplexed
- Chapter 10. Mobile: It’s not just a city in Alabama anymore
- Also Available
- Title: Don’t Make Me Think, Revisited: A Common Sense Approach to Web Usability, Third Edition
- Release date: December 2013
- Publisher(s): New Riders
- ISBN: 9780133597271
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