118 Piles of Nuts
No one would dream of starting out to create a car by assembling piles of nuts, bolts, and miscellaneous parts. Nor should you dream of starting a drawing by assembling a bunch of bones, muscles, and miscellaneous parts. My observations in the Tuesday and Wednesday classes (and as animator/key cleanup for many years) has led me to believe this is the most self-evident roadblock standing in your way — starting with the parts. Somehow you will have to look beyond that beguiling surface appearance with its hypnotizing bulges of clothing and lines that so often misrepresent what goes on underneath. The model in class or the model sheet at the animation desks are merely there to identify the character used to perform the story you ...
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