More Tips and Tricks for DSP Optimization
The first stage is getting the first 60–70% of optimization. This includes setting the right compiler switches to enable pipelining, keeping the loop from being disqualified, and other “simple” optimizations. This stage requires very basic knowledge of the architecture and compiler. By the end of this stage, the code should be running in real-time. This application note will provide the technical background and optimization tips needed to get to the end of the first stage of optimization.
The second stage is the last 30–40%. This stage requires an in-depth knowledge of how to interpret compiler feedback to reduce loop carried dependency bounds, reduce resource bounds, partition intelligently between ...
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