Chapter 1. e-Learning: Promise And Pitfalls

CHAPTER OUTLINE

The e-Learning Bandwagon

What Is e-Learning?

Self-Study Versus Virtual Classroom e-Learning

e-Learning Development Process

Performance Analysis

Defining e-Learning Content

Defining the Instructional Methods and Media Elements

How Delivery Platforms and Software Shape Instruction

Two Types of e-Learning Goals: Inform and Perform

Near Versus Far Transfer Perform Goals

Is e-Learning Better? Media Comparison Research

What Makes e-Learning Unique?

Practice with Feedback

Social Software and Collaboration

Tailored Instruction

Simulations and Games

e-Learning: The Pitfalls

Pitfall One: Losing Sight of the Job

Pitfall Two: Media Abuse

What Is Good e-Courseware?

Training Goals

Learner Differences

Environment ...

Get e-Learning and the Science of Instruction: Proven Guidelines for Consumers and Designers of Multimedia Learning now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.