Chapter 3Creating e-tivities
This chapter will help you to develop techniques for creating high-quality e-tivities for use within your course, programme, community or in any other online context. It explains how to establish enjoyable and successful e-tivities. Resources for Practitioners in Part II offers you further ideas.
The whole e-tivity process should be geared towards engaging participants in active online learning that results in achieving the outcomes that they and you desire. Therein lies the benefit for the participants and the purpose of all the pedagogical activity. This seems obvious, yet I know it is easy to become focused on providing wonderful resources or to become excited about the potential of the technology and then to wonder ...
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