Chapter 4. Errors and Debugging
Error objects in Node are important. They are used to communicate the existence of problems and provide context and details about them. Good handling of errors makes programs more reliable and secure.
This chapter is all about errors and how to deal with them. We’ll first talk about throwing and catching errors, and then discuss the different types of errors, and what layered error management looks like. We’ll then explore debugging Node code, and discuss some preventive measures that we can use to reduce potential errors.
Throwing and Catching Errors
An error in Node is an object instantiated from the Error
class. Sometimes you’ll need to create your own error objects, like this:
const
error
=
new
Error
(
'Some message'
);
This is a generic error object, which is not something you should ever use as there is a better option that we’ll discuss shortly. Node also has built-in errors, which are basically error objects already created for you. The next section covers those.
What exactly do you do with an error object? Well, regardless of the type of error and whether you created it or it was a built-in one, whenever you’re in a place in the code where a condition should not happen, you need to signal the details of that problem to whoever is using your code. You can do that by throwing the error.
For example, let’s say we want to create a function to calculate the square root of a number. One restriction such a function should have is to block any operation that tries to use the function with a negative number, since there is no square root for a negative number.
That case is a user input error that’s expected, and if it happens, the function should provide a signal that it’s being used in a wrong way. One simple way to do that is to throw an error. For example:
function
calculateSquareRoot
(
number
)
{
if
(
number
<
0
)
{
throw
new
Error
(
'Cannot calculate square root of negative number'
);
}
return
Math
.
sqrt
(
number
);
}
calculateSquareRoot
(
-
1
);
// Error: Cannot calculate square root of negative number
Throwing an error will make the current operation stop completely. When you throw any errors in Node, the process will crash and exit. Here’s what happens when we execute this code:
$ node index.js file:///Path/To/File:3 throw new Error( ^ Error: Cannot calculate square root of negative number at calculateSquareRoot (file:///Path/To/File:3:11) at file:///Path/To/File:11:1
This might feel wrong. Why crash an entire application because of a simple wrong usage of a single function?
The simple answer here is that it’s a problem that should not be ignored and should be handled, somehow. Ignoring errors might lead to unintended consequences and compromises the integrity of the application. A function that’s called with wrong input might have incorrect data propagated throughout the application. That’s really not good.
Besides, it might mean, in some cases, a security vulnerability. In this simple example, an unvalidated input might be the path for an exploitative attack on the application.
For errors related to the application environment, not handling them might lead to leaks and potential system resources exhaustion. It’s just too much of a risk to ignore any errors. In your core modules, you should always throw errors when you’re in a condition that means a problem. It’s your signal that a problem should either be acknowledged and handled properly or face a crash of the application.
Now, the modules that use your core modules might make an exception for certain errors. For example, a module that uses your calculateSquareRoot
function might decide to implement an exception for having the function called with a negative number. That can be done by catching the error.
Whenever you write code that uses other code (like calling a function), you need to always remember that this other code might throw errors. As the user of that code, you can decide what to do with these errors. You do that by catching the error and handling it somehow.
For example, say that you decided that when calculateSquareRoot
gets called with a negative number, it should just print a warning, not exit the whole application. Here’s how you do that:
try
{
let
result
=
calculateSquareRoot
(
-
1
);
}
catch
(
error
)
{
console
.
error
(
error
.
message
);
}
Because the call is wrapped in a try...catch
, and the catch block just outputs the error to the console, using this code and calling calculateSquareRoot
with a negative number will not crash the process. This error is now a handled exception.
The problem is, the handled exception here is not just the error for a negative number argument. It’s any error within the calculateSquareRoot
function. If the function throws any other error, they will all be caught by the try...catch
and ignored on this level as well. We should only make exceptions for the errors that we know of. Any unknown errors should still be thrown.
To do that, we need a way to conditionally handle the error. We need to check the type of an error. Let’s talk about error types next.
Types of Errors
Different types of errors usually have different handling strategies. Knowing these types and their underlying reasons for existence helps identify what’s going on when you see them.
The most important types of errors in Node are Standard Errors, System Errors, and Custom Errors. Let’s explore them with some examples.
Standard Errors
Standard errors are the built-in errors that are provided by JavaScript itself. These errors are thrown by the JavaScript engine when it encounters any unexpected condition that prevents the normal flow of a program. For example, when wrong syntax is used, or a variable is referenced before it was declared, or a function is used in an invalid way.
The main standard error classes in JavaScript are SyntaxError
, ReferenceError
, RangeError
, and TypeError
. All of these are subclasses of the Error
class.
SyntaxError
This is the type of error thrown when we try to run code that’s not valid JavaScript. We get them if we use a reserved keyword, declare a variable with an invalid name, misplace a comma, bracket, or parenthesis, or do anything else that does not follow the syntactic rules of the language:
> console.log('Hello world'; console.log('Hello world'; ^^^^^^^^^^^^^ // Uncaught SyntaxError: missing ) after argument list >
ReferenceError
This is the type of error thrown when you try to use a variable that has not been declared or is not in the current scope:
console
.
log
(
x
);
// Uncaught ReferenceError: x is not defined
let
x
=
5
;
RangeError
This is the type of error thrown when you try to use a value that’s not within the allowed range of values enforced by either an implementation limit or a memory limit. For example, if you use a method with an argument that’s not within the accepted range:
(
123.456
).
toFixed
(
101
);
// Uncaught RangeError: toFixed() digits argument
// must be between 0 and 100
Or if you call a function recursively without an exit condition:
function
f
()
{
f
();
}
f
();
// Uncaught RangeError: Maximum call stack size exceeded
TypeError
This is the type of error thrown when you try to use a value of an unexpected type anywhere a type is expected. For example, the method thing.toLowerCase()
expects thing
to be a string, but if you try to use that method with a number, you get a TypeError
:
let
thing
=
42
;
console
.
log
(
thing
.
toUpperCase
());
// Uncaught TypeError: thing.toUpperCase is not a function
Other examples of TypeError
include trying to modify a const
variable, accessing properties on the null
and undefined
objects, and using the new
keyword with non-constructor functions, among a few more cases.
Note
These are the most common standard errors. There are a few more like URIError
, which is related to handling URIs, and EvalError
, which exists only for compatibility and is no longer thrown by modern JavaScript.
System Errors
System errors in Node are thrown when something unexpected happens on the system level. They are basically the problems that come up because of the environment and operating system where a Node application is run. For example, if you try to read or write to a file that does not exist, or use a network port that’s already in use, or send data over a closed socket, and many more cases.
These errors have specific codes that you can look up to understand why they happen. Here are a few common system error codes:
ENOENT
-
Thrown when accessing a file or directory that does not exist.
EACCES
-
Thrown when an operation does not have the right permissions. For example, if we try to write to a read-only file.
EADDRINUSE
-
Thrown when an HTTP (or TCP) server fails to start because the address it’s trying to use is already in use.
ECONNREFUSED
-
Thrown when a connection is made to a server that’s not running.
Other common system errors include ETIMEDOUT
(Operation timed out), ECONNRESET
(Connection reset by peer), ENOTFOUND
(Entity not found), EPERM
(Operation not permitted), and many more. If the code looks like ESOMETHING
, it’s usually a system error code. You can see the full list of system errors using os.constants.errno
, as shown in Figure 4-1.
Tip
These system error codes are POSIX codes. POSIX (Portable Operating System Interface) is a set of standards (based on the Unix OS) that are used for maintaining compatibility between different operating systems.
System errors are part of the more general category of Operational Errors. Operational errors are the non-fatal errors that can be detected, expected, and - in most cases - handled gracefully within the code. They include system errors and other runtime errors not related to the OS, service errors related to external services (like a database), input errors (for unexpected external input), and timeout errors (when an operation takes too long), among a few others.
The next error category (custom errors) can also be considered a subset of operational errors.
Custom Errors
Custom errors in Node are the errors created by you, the developer, to handle specific conditions or scenarios in your code. The error we threw for the square root of a negative number is a generic custom error.
Tip
Custom errors are also known as user-specified errors (user in that name refers to the developer, not the end user of the application).
You’ll be working with custom errors more often than others. We create them for specific error handling, and to add additional context or properties to the errors relevant to our application’s logic. For example, a custom UserNotFoundError
might be used when something tries to access the record of a user not in the system, or a TransactionFailedError
might be thrown when a transaction fails to complete successfully. It’s not uncommon for a Node application to have tens, if not hundreds, of custom errors.
While a generic instance of the Error
class is a custom error, you should give your custom errors their own classifications. We can do that by extending the Error
class, and then instantiating objects out of that extended class:
class
ValidationError
extends
Error
{
constructor
(
message
,
fieldName
)
{
super
(
message
);
this
.
name
=
'ValidationError'
;
this
.
fieldName
=
fieldName
;
}
}
// To use:
// throw new ValidationError('Some message', 'some_field');
This custom ValidationError
class can then be used to throw its specific error when you are validating something. For example, if you need to make sure that a user
object has a username
field, you can throw this error if it does not:
function
validateUser
(
user
)
{
if
(
!
user
.
username
)
{
throw
new
ValidationError
(
'Username is required'
,
'username'
);
}
}
Note how the error is specific and helpful; when it gets thrown, we’ll know exactly why it did, and we can get the helpful details that’s packaged in it. For example:
try
{
validateUser
({});
// An empty object is not a valid user object
}
catch
(
error
)
{
if
(
error
instanceof
ValidationError
)
{
console
.
error
(
`Error in field '
${
error
.
fieldName
}
':
${
error
.
message
}
`
,
);
}
else
{
console
.
error
(
`Unexpected error:
${
error
.
message
}
`
);
throw
error
;
}
}
Tip
Keep the extending of the Error
class to one level, and don’t create a tree of errors. If your code is split into different structures (domain, api, app, etc), you can categorize your errors in different modules under these structures. No matter how you organize your custom errors, be as detailed as you can when naming them!
Is there a condition where a connection to a database can’t be established? Throw a DatabaseConnectionError
. Is there a condition where a user record could not be found using a unique ID? Throw a CouldNotFindUserFromIdError
. Note how I used noun-based and verb-based names in these two examples. Pick your preference.
Note how in this example, after making the exception for the known and expected ValidationError
, I am rethrowing any other errors. This is very important so let’s talk about that in the next section.
Layered Error Management
You have modules A
, B
, and C
where module B
uses module A
and module C
uses module B
. When thinking about error management, you need to remember this kind of layered structure.
With the understanding of error types and how to create custom error objects, we can now throw distinct errors for distinct conditions, and give the upper layers that are using our core modules the chance to make exceptions for these distinct errors. However, after making these exceptions, a catch block should always end in a throw error
call to rethrow any unknown errors:
try
{
// Some code that might throw multiple types of errors
}
catch
(
error
)
{
if
(
error
instanceof
KnownErrorType
)
{
// Handle specific known error
}
else
if
(
error
instanceof
AnotherKnownErrorType
)
{
// Handle another specific known error
}
else
{
// Log and rethrow unknown errors
console
.
log
(
'Encountered an unexpected error: '
,
error
);
throw
error
;
}
}
Without rethrowing the error
object (which is unknown after making exceptions for the known ones), we would be silently ignoring it and making the application run in an unstable or incorrect state without any indication (to all upper layers) that something has gone wrong in this layer. That also makes debugging problems a lot harder since the context of the error would be lost.
By rethrowing the error, you propagate it to the higher layers. Not rethrowing the error is basically hiding it from higher layers.
There is another way to manage errors. Instead of throwing them, we can pass them forward to other parts of the application that use our core modules, and let these parts either handle them or forward them again.
The error forwarding method is commonly used in asynchronous and event-driven programming, where an error encountered in one function is not immediately handled within that function but is instead sent along with any data to the next function in the sequence.
The error-first callback style discussed in Chapter 3 is basically one way to do error forwarding. When an error occurs within a function, the error is packaged up and passed as the first argument to the next callback. This allows the next function in line to check for the presence of an error and decide how to handle it:
function
fetchData
(
callback
)
{
getSomeDataFromAnAPI
((
err
,
data
)
=>
{
if
(
err
)
{
callback
(
err
);
// Forwarding the error to the callback
return
;
}
callback
(
null
,
data
);
// No error occurred, continue as normal
});
}
fetchData
((
err
,
data
)
=>
{
if
(
err
)
{
console
.
log
(
'Error fetching data: '
,
err
);
return
;
}
console
.
log
(
'Data received: '
,
data
);
});
Promise-based functions are another way to forward errors. An error within the promise implementation is forwarded using the reject
method:
function
fetchData
()
{
return
new
Promise
((
resolve
,
reject
)
=>
{
getSomeDataFromAnAPI
((
err
,
data
)
=>
{
if
(
err
)
{
reject
(
err
);
// Forwarding the error through rejection
}
else
{
resolve
(
data
);
// Resolving the promise if no error
}
});
});
}
fetchData
()
.
then
((
data
)
=>
{
console
.
log
(
'Data received: '
,
data
);
})
.
catch
((
err
)
=>
{
console
.
log
(
'Error fetching data: '
,
err
);
});
However, we don’t need promises or callbacks to implement error forwarding. We can do it simply by making functions return either data (success) or error (failure), or even both (partial success). This can be done either by unifying the return into an object with both an error
property and data
property, or by using a simpler approach of returning either a data
object or an error
object. The latter is a bit tricky as every function would need to return 2 different types. I would only recommend the latter approach if the Node project is using TypeScript, which adds static typing to JavaScript. We’ll explore the basics of TypeScript for Node in Chapter 10.
Here’s an example of a function unifying the return into an object:
function
fetchData
()
{
try
{
let
data
=
getSomeData
();
return
{
error
:
null
,
data
:
data
};
}
catch
(
error
)
{
return
{
error
:
error
,
data
:
null
};
}
}
const
result
=
fetchData
();
if
(
result
.
error
)
{
console
.
log
(
'Error fetching data:'
,
result
.
error
);
}
else
{
console
.
log
(
result
.
data
);
}
Error forwarding can be used to maintain a clean and predictable flow of both data and errors through the application’s operations. However, every part of the application needs to either handle errors or forward them, just like without error forwarding, every part of the application needs to either handle errors or throw them. Error management has to be a style that’s enforced throughout the entire application.
Debugging in Node
When a code problem needs to be investigated, there are multiple ways to do the debugging in Node. The simplest way is to log information around the problem to understand what’s going on. To start, simple console.log
statements can be used to find out where exactly the problem is happening (in case the error stack was not helpful):
console
.
log
(
'Starting application...'
);
app
.
init
();
console
.
log
(
'Application initialized successfully.'
);
If you don’t see the second log message, that means app.init()
has a problem.
Further logging can be used to print out data, verify expectations, and track how things change. It’s a simple yet powerful way to quickly identify issues in a development environment.
For more featured debugging, Node has a built-in command-line debugging utility that can be started using the inspect
argument:
$ node inspect script.js
This command starts your Node application with an inspector attached, allowing you to pause execution, step through the code, and inspect variables at runtime. You can set breakpoints directly from your code by adding the debugger;
statement, which will cause the execution to pause whenever that point is reached.
The built-in debugger is certainly useful but it’s limited. There is a more powerful and featured option. You can use the Chrome browser DevTools to debug Node applications just as easily as debugging web applications. All you have to do is start the Node process with the --inspect
flag:
$ node --inspect script.js
You can also use the --inspect-brk
flag to break at the start of the debugged script.
After that, you can connect to the running Node process using Chrome’s chrome://inspect page (see Figure 4-2). The running Node process will be listed there and when you click it, you’ll have all the power of DevTools to use on your Node code: the debugger, the performance profile, the memory inspector, and the real-time console.
Node also has a built-in performance profiler that you can run with the --prof
flag. It samples the stack at regular intervals during program execution and records the results of these samples, along with important optimization events.
Additionally, Node has multiple tracing flags that can be used to print additional information to error stacks. You can see them along with what they do in the node --help
output:
$ node --help | grep trace --enable-source-maps Source Map V3 support for stack traces --trace-deprecation show stack traces on deprecations --trace-event-categories=... comma separated list of trace event --trace-event-file-pattern=... for the trace-events data, it supports --trace-exit show stack trace when an environment --trace-promises show stack traces on promise --trace-sigint enable printing JavaScript stacktrace --trace-sync-io show stack trace when use of sync 10 is --trace-tls prints TLS packet trace information to --trace-uncaught show stack traces for the `throw` --trace-warnings show stack traces on process warnings
Tip
Another benefit to using clear and descriptive names for objects in your code (especially functions), is that it helps with debugging too. Well-named objects in stack traces and error logs make it easier to identify where and why an issue might be happening.
Preventive Measures
While dealing with errors in general is unavoidable, there are some tools and practices you can adopt to reduce the chances of having to deal with unknown errors.
Code Quality Tools
When you write a function that takes inputs, the first thing you should do is make sure that the inputs are what you expect them to be. Are they the right type? Are they in the correct format? Are they in the right range? Throw errors if they are not.
Using TypeScript with Node might at first feel like making things a lot more complicated, but in reality, the benefits you get are far greater than the little troubles.
TypeScript will point out problems in your code before the code is even run. You passed the wrong argument type to a function? You made a typo accessing a property on an object? You called a method that does not exist? TypeScript will point out all these problems, and many more, right away.
TypeScript can also help you write error management code in a much better way.
The ESLint linter can also help find problems in your code before the code is run. You can use it to identify patterns that lead to bugs, and it has many other features for enforcing code style and best practices.
ESLint has a lot of powerful plugins that can extend its scope and make it work with many libraries and frameworks.
We’ll expand more on both TypeScript and ESLint in Chapter 10.
Immutable Objects
A truly immutable object cannot be changed once it’s created. Any updates should create new objects instead. Using immutable data structures (from a library like Immutable.js for example) helps you avoid a ton of potential problems that come from changing data unintentionally. Even simple immutability concepts in JavaScript itself, like using const
instead of let
, freezing objects, and using read-only properties, are all very helpful methods to avoid many problems.
Testing
All code has to be tested one way or another. We manually test the code all the time, but we can’t manually test all the cases after every change. A small change anywhere might cause bugs in places you would never expect. That’s why automating tests by writing code that tests your code is really important.
Writing tests today in Node is easier than ever. Node has built-in modules for testing and assertions. The "node:test"
module provides a way to organize your tests and describe them. The "node:assert"
module provides assertion methods to implement the logic of the tests and throw assertion errors when the expectations are not met. Testing code in Node is the topic of Chapter 8.
Code Reviews
This goes without saying, but a solid process of reviewing all code in a project goes a long way toward finding problems early and finding better ways of doing things. I’d say every line of code should be reviewed by at least 2 developers.
Summary
Many problems can happen during the execution of a Node program. Some problems are out of our control, whereas others can and should be handled. Problems in Node are presented with error objects that are either built-in or customized by the developers. Core modules throw these error objects, and modules that use core modules can catch error objects and handle them if they choose to.
When an error happens, a Node process will crash and exit. This is a good thing because you don’t want a program to continue running in an unknown state. However, if an error is to be expected, the program does not need to crash. An exception is basically an error for which we made an exception to not stop the entire program.
There are several types of errors in Node. We have standard errors from JavaScript, system errors, custom errors, and assertion errors.
In a layered application structure, errors need to propagate between the layers. That can be done using the throw method, or with a more structured forwarding of error objects.
Simple log messages can be used to do simple debugging in Node. Node has a built-in command-line debugging utility, and Chrome DevTools can also be used for more featured debugging of Node applications.
There are a few tools and practices that can be used to reduce the chances of having to deal with errors. Tools like TypeScript and ESLint are very powerful in that domain. Validating inputs, writing tests, using immutable data structures, and code reviews, are all good practices to consider for that purpose too.
In the next chapter, let’s talk about package management in Node and learn more about the features of Node’s package manager.
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