4 Event Management
If you’ve been reading this book sequentially, you should already have a pretty sound sense of the Flex landscape. The first chapter shows how to create applications. The second introduces the basic elements of a user interface. And the third teaches the fundamentals of ActionScript programming. But in order for applications to be truly a user experience (which is to say, interactive), you need to know how to manage events. A lot of what applications do is watch for, and respond to, events.
You can develop Flash content using Flash Professional, the old standard, or Flash Builder (previously known as Flex Builder). Flash Professional tends to start with animation that runs over a timeline. Conversely, Flex development is event-driven: ...
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