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Character Class Components and Blueprint Setup

In the previous chapter, we learned how to create empty projects and import files, which folder structure to use, and how to work with animations. In this chapter, we’ll explore some other key tools and functionality that you will work with when using Unreal Engine.

Game developers often need to use certain tools that save them time and energy when building game functionality. Unreal Engine’s powerful object inheritance capabilities give developers the edge they need to be more efficient. Developers can also work with both C++ and Blueprints interchangeably and use them to their benefit when developing games.

Another value-added benefit developers gain is the ability to extend code for use later ...

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