5

Query with Line Traces

In previous chapters, we learned about how we can reproduce the Third Person template project offered to us by the Unreal Engine team in order to understand some of the basic concepts of UE5’s workflow and framework.

In this chapter, you will start creating another game from scratch. In this game, the player will control a character from a top-down point of view (similar to games such as Metal Gear Solid 1, 2, and 3). A top-down perspective implies that the player controls a character that is seen as if it was being looked down upon, usually with the camera rotation being fixed (the camera doesn’t rotate). In our game, the player character must go from point A to point B without being hit by dodgeballs, which are being ...

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