Table of Contents
Preface
1
Introduction to Unreal Engine
Technical requirements
Exercise 1.01 – creating an Unreal Engine 5 project
Getting to know Unreal Engine
Exploring editor windows
Viewport navigation
Manipulating Actors
Exercise 1.02 – adding and removing Actors
Understanding Blueprint Actors
Exercise 1.03 – creating Blueprint Actors
Exploring the Blueprint editor
Exploring the Event Graph window
Exercise 1.04 – creating Blueprint variables
Exercise 1.05 – creating Blueprint functions
Understanding the Multiply node
Exploring the BeginPlay and Tick events
Exercise 1.06 – offsetting the TestActor class on the Z-axis
The ThirdPersonCharacter Blueprint class
Exploring the usage of meshes and materials
Meshes
Materials
Manipulating materials ...
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