Chapter 7. Project: Electronic Life
“The question of whether Machines Can Think . . . is about as relevant as the question of whether Submarines Can Swim.”
—Edsger Dijkstra, The Threats to Computing Science
In “project” chapters, I’ll stop pummeling you with new theory for a brief moment and instead work through a program with you. Theory is indispensable when learning to program, but it should also be accompanied by reading and understanding nontrivial programs.
Our project in this chapter is to build a virtual ecosystem, a little world populated with critters that move around and struggle for survival.
To make this task manageable, we will radically simplify the concept of a world. Namely, a world will be a two-dimensional grid where each ...