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PROJECT: A PLATFORM GAME
Much of my initial fascination with computers, like that of many nerdy kids, had to do with computer games. I was drawn into the tiny simulated worlds that I could manipulate and in which stories (sort of) unfolded—more, I suppose, because of the way I projected my imagination into them than because of the possibilities they actually offered.
I don’t wish a career in game programming on anyone. As with the music industry, the discrepancy between the number of eager young people wanting to work in it and the actual demand for such people creates a rather unhealthy environment. But writing games for fun is amusing.
This chapter will walk through the implementation of a small platform game. Platform games (or “jump and ...
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