Chapter 1
Embedded Software
Chapter Outline
1.1 What Makes an Embedded Application Tick?
1.2 Memory in Embedded Systems
1.4 How Software Influences Hardware Design
1.5 Migrating Your Software to a New Processor Architecture
1.6 Embedded Software for Transportation Applications
1.7 How to Choose a CPU for Your System on Chip Design
1.8 An Introduction to USB Software
1.9 Toward USB 3.0
This first collection of articles either set the scene, providing a broad view of what embedded software is all about, or address a specific area that is not really encompassed by another chapter.
1.1 What Makes an Embedded Application Tick?
This is very much a “setting the scene” article, based upon one that I wrote for NewBits in late ...
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