CHAPTER THREE

 

From Start to Finish: A Walkthrough

 

Introduction

 

Having defined our terms, let’s look at how the book is organized. Some of you may have developed games but never managed a team and never worked on a serious game or simulation application. Some of you may have prior management experience but have never been involved in a game project.

Our approach is to walk through the game development process, from conception to distribution and marketing. We’ve divided the book into sections that roughly correspond to phases of the project. Naturally, real life doesn’t line up into boxes quite so neatly, so phases often overlap, and actions and approaches are often iterated throughout the project’s timeline.

But the division into sections ...

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