In this chapter, we’ll look at the creation of computer-generated art elements for serious games and simulations. We’re indebted to Lance Alameda for his extended consultation on the subject. Lance is an experienced art director and veteran of both serious games for the military and commercial games for Electronic Arts.
To give the broadest overview of the subject, we’ll look at the construction of serious games that involve 3D virtual worlds and then scale back to simpler graphic representations. Though smaller game development houses combine a variety of art positions into a few key roles, we’ll describe the functions as though they each exist independently. That way the functions ...