CHAPTER TWENTY-THREE

 

Media Production

Introduction

In late 2008, startup company Virtual Mindworks became interested in using serious games to evaluate interpersonal relationship skills for purposes of job recruitment. The company contacted one of the premiere graphic artists and designers of multiplayer games in the country and asked his advice on creating a game to match its goals.

To the surprise of the sales force and most of the psychologists involved, the game designer recommended against their game featuring conventional avatars moving through a 3D virtual world; instead he recommended the use of interactive video. In spite of the fact that artists creating graphic characters and avatars have come a long way in constructing the likeness ...

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