CHPTER TWENTY-SEVEN
Assessment
Introduction
Unlike concept, alpha, beta, or even certification testing, assessment testing is not used to determine if a serious game is marketable, interesting, fun to play, well designed, or bug free. In serious games, assessments are used to measure whether or not the product does the job, teaches the required skills, and changes behavior. More important than that, assessment testing should measure whether or not those skills and behaviors transfer to the real world and solve the performance problems that were identified in the analysis phase of the project. Assessment testing will tell the client whether or not the serious game was worth the cost of investment.
We should note that instructional designers ...
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