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Building VR Scenes in Unity

In this chapter, we will learn how to navigate the Unity game engine and build a template scene of key components that we will use for future projects. We will create a new project, set up all the necessary packages and settings for building VR experiences, navigate the Package Manager, Inspector, and Editor, and lastly test our first Unity VR scene on a device. After the test is complete, we will build a template of this scene we can use for future projects.

By the end of this chapter, you will have an understanding of how to convert a blank Unity scene or premade template into a functional VR development environment. This will include importing the required developer kit packages, creating an empty scene, placing ...

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