The AR scene in this project will consist of the following elements:
- The ARCamera, which will retrieve the physical camera's feed and process each frame
- The Ground Plane Finder, which is in charge of searching for horizontal surfaces and placing objects on them when users tap on the screen
- The Ground Plane Stage, which is the parent GameObject where the virtual elements will go
- A test cube, which will appear on the ground when the user taps on the screen
We created the ARCamera element when we integrated Vuforia in Unity, so let's create the rest of the elements to make the Ground Plane features work:
- Right-click on the Hierarchy window and select Vuforia Engine|Ground Plane|Ground Plane Stage. This will ...