
to be a good bit bigger than they would be in real life. This is
so you can see them from a farther distance. Even a character
with some great big arms looks just average in the game
world.
Finally, remember that you live in a world of backdrops.
As with a set in Hollywood, don’t add details that won’t truly
need to function. Every little clip on the character doesn’t
have to work. It just has to look like it would work.
Setting Up Your Character Pose Properly
You may already be familiar with base poses as you’ve proba-
bly seen them in digital art forums. The bind, reference,or
T pose (the name I hear most often) is the pose in which the
character is modeled ...