
Unwrapping Your Model
Unwrapping is almost an art form in itself and something that
you just have to get used to doing. I’ll quickly go over my
process to unwrap a head model the correct way.
Starting out with the female head model we completed,
delete the TurboSmooth so we just have the raw sub-d poly-
gons. Also delete the right half of the face, as we’ll start by
unwrapping only one side of the head.
Apply a checker material to the model as
we talked about before and set its tiling
to 0.1. I’ll explain this in a second. Open
up your Unwrap UVW modifier by click-
ing on the + next to its name in your
stack and click on Face. Continue by
selecting all