Before we create any detail trim, we need to make sure we
have all our doors and windows laid out. One of the greatest
features of the Wall tool is that it works in conjunction with
the Door and Window tools. It’s amazingly fast, although it has
some quirks that you have to get used to. If you are having
Go to the Geometry section of the Create panel and click
on the drop-down. In the list, choose Doors and then select
the Pivot door. I usually go ahead and click the “Width/Height/
Depth” creation method in the command panel. Creating a
door is similar to a box. Turn on your grid snaps and click and
drag somewhere on the bottom of your wall. This creates the
door and sets the width. You’re still in Create mode on the
door so move your mouse to set the height of the door. Then,
drag your mouse until you have the door thickness set to what
you want, but don’t let the door penetrate the wall. Make a
final click. Figure 8-5 shows what I ended up with, and Figure
8-6 shows the final settings in the Parameters and Leaf
Parameters rollouts.
Architectural Modeling Exercise: Interior 179
Figure 8-5: The
door
.
Note:
There are some very strange quirks to adding doorways
and windows with these tools. However, they will save you
time.
Quirk 1: Always click on an edge. For doors you need to
click on the top or the bottom of the wall (typically the
bottom). For windows you need to click on a vertical edge.
Otherwise Max won’t know what wall you want to create
this door or window on.
Quirk 2: Always make the door or window less deep than
the wall is. This will make the wall cutout. You can always
change the trim depth to make the door look nicely
trimmed up and fit into the wall.
Quirk 3: Because of the precise placement required, it’s
doors, and windows.
So once you’re over the quirkiness, that’s all there is to it! You
can move and scale your doors and windows, and they’ll make
the appropriate cutouts in the wall they were created on.
There are also plenty of other nice features like being able
to use the options in the Leaf Parameters rollout. Just have
fun with these settings and create the kind of door you like!
180 Chapter 8
Figure 8-6: The
door’s settings
Here’s an explanation of all the different leaf parameters:
n
Thickness: Sets the thickness of the door and the insets
n
Stiles/Top Rail: Scales insets horizontally and vertically
n
Bottom Rail: Sets the distance of the insets from the
bottom of the door
n
# Panels Horiz: Sets the number of horizontal slats
n
# Panels Vert: Sets the number of vertical slats
n
Muntin: Sets the thickness of the slats
n
None: Turns off the inset completely
n
Glass: Turns on or off the glass within the inset
n
Thickness: Sets the thickness of the glass within the inset
n
Beveled: Turns on or off the beveled edges within the
inset
n
Bevel: Angle of the bevel
n
Thickness 1: Sets the outer thickness of the bevel
n
Thickness 2: Sets the inner thickness of the bevel
n
Middle Thick: Sets the size of the innermost flat panel
n
Width 1: Sets the outer width of the bevel
n
Width 2: Sets the inner width of the bevel
Now let’s create a window. Go to the Create panel’s Geometry
section drop-down again and pick Windows this time. Go to
your Front or Left viewport and click on the far edge of one
of your walls. Like the door, we go through the clicking and
creating, making sure the depth is set smaller than the wall.
Move and scale your window into place.
Remember, you don’t have to have the window in the
exact location or orientation that you want in the end. You’re
only clicking on the wall during creation to let Max know that
you want to create the window on this particular wall object.
I know it’s a little finicky, but it does save time.
That’s it. Just play with the Parameters rollout settings
until you get what you like. Figure 8-7 shows what my window
Architectural Modeling Exercise: Interior 181
looks like, and Figure 8-8 indicates the final settings in the
Parameters rollout.
That’s all there is to adding windows and doors to walls.
182 Chapter 8
Figure 8-8: The
window’s settings
Figure 8-7: The window

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